Some neat info about PVP: here.
There will be open world (small and large scale) pvp. Small scale example they gave was at Stonehenge, in a king of the hill type encounter. More people inside the stone circle = more shinies/points/gumballs/whatevers.
The large scale example they gave was in a big Chinese temple where you can fight 24/7.
| #5647660 Feb 14, 2012 at 08:51 PM | |
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50 Warrior - RIFT
40/58 Black Orc - WAR 70 Shaman - EQ1 70 Inquisitor - EQ2 |
| #5650346 Feb 15, 2012 at 09:51 AM | |
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I always worry about games when they look at PVP as an afterthought. (I'm looking at you Rift) But this sounds like PVP is a bit more entrenched in the overall experience.
I am titylated.
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| #5651585 Feb 15, 2012 at 01:53 PM | |
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The game doesn't have traditional leveling which may mean that the devs can focus more of the energies on creating a great pvp experience.
I was a Zygote, but grew out of it.
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| #5654027 Feb 15, 2012 at 11:19 PM | |
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It seems the only benefits to progression are access to cool costume slots and some bonuses to abilities. One of the great things about WAR was that you could (to some degree) do well in PvP without top end gear. Levelling just gave you extra stat and skill bonuses.
Sounds like a fun-based game instead of loot-based.
50 Warrior - RIFT
40/58 Black Orc - WAR 70 Shaman - EQ1 70 Inquisitor - EQ2 |
| #5656514 Feb 16, 2012 at 12:41 PM | |
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| #5657057 Feb 16, 2012 at 02:27 PM | |
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#5656514 MooseyFate wrote:#5654027 Mebad wrote: I agree. For the couple of months that the populations were balanced it was a solid game. Nobody was knocking on the doors of the cities, but it still was great fighting. The next great PVP game is going to have to figure out a mechanic that allows progress despite population fairness. I also hope this game makes it easy for us part-timers to stay relevant. Finally, we need pit of shades. Horns bitches.
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| #5657297 Feb 16, 2012 at 03:15 PM | |
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Progress is dumb.
I think someone should just make a game that people want to play because it's actually fun, not because they're making progress or getting rewards. Seems simple, yet somehow elusive. |
